//
//  GameScene.m
//  cocoaTest
//
//  Created by binbinming on 10-2-11.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "GameScene.h"


@implementation GameScene

- (id) init
{
	if( (self=[super init]) )
	{
		
		CGSize size = [[Director sharedDirector] winSize];
		annimal = [Sprite spriteWithFile:@"dog_seat.png"];
		[annimal setPosition:CGPointMake(size.width/2,size.height/2)];
		[self addChild:annimal];
		[self addChild:[GameLayer node]];
		
	}
	
	return self;
}

- (void) dealloc
{
	[super dealloc];
}

@end

@implementation GameLayer

- (id) init
{
	if( (self=[super init]) )
	{
		
	}
	
	return self;	
}

@end


